![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player:
Name: Jisu (she/her)
Contact Details: Plurk -- jisusushi, AIM -- ColorKidLalaPink, Skype -- sana.jisushi
Other Characters?: N/A
Character
Character Name: Alice Smith (has gone by the aliases "A" and "Red" in the past, although she is neither; presumably was once called "Alice Sonezaki" as her dad's Japanese surname is his commonly accepted TPP-verse surname)
Canon: Twitch Plays Pokemon
Canon Point: Between Colosseum and XD
Type: Canon (in as far as anyone can be canon in this)
Age: 14 as of HeartGold, though since then she's been existing outside of time.
History/Key Points:
(Regarding pronouns used for Dome, Alice's patron god, he usually takes a male form but was female throughout FireRed, so you may see "she" too; most people's stance is that gods can be whatever gender they want at any given time.)
Alice died of an illness when she was young and her scientist father, Bill, set off a plan to harvest souls while looking like a philanthropist. Her parents split and Bill made a deal with the god Dome to help them overthrow the rest of the pantheon, including their rival, Helix. Later, Alice's childhood friend Red eventually became the first host of the Voices, a mob of tens of thousands of beings from another world who entered people's minds and directed them to change the world. Bill helped Dome oppose Red, the chosen one of Helix, but then backstabbed Dome and left him for dead three years later after gaining immortality; 100 years later, Bill perfected a machine to turn back time to Alice's death and alter the world. The Randomizer, as it was called, turned the world into a nonsensical, unstable mess, where birds grew fists, Charmander lived in the ocean, and peace-loving leaders turned to poisoning their people, but Red was the one who got sick and Alice lived on.
Alice awoke one day to find that she'd replaced Red in another way, too; the Voices had chosen her as their next host and aimed to direct her to clean up mob activity and become League Champion. Along with the confused hivemind was their last host, Camila A. Slash, known as A; Alice also started calling herself A and went along on the quest, not realizing that her father was watching them. In a chaotic world where fish lived on land and bugs shot lasers, she gathered a team to study what was going on and chose to revive Dome. After all, the God of Order might have clashed with the Voices before, but she was the best hope for restoring order to the world.
She went to visit Bill in his lab and the Voices, remembering the bloodshed he'd put them through, tried to kill Bill. They failed, but he revealed that what they were saying was true, and from then on he stood back and watched her progress with manipulation here and there. Alice did manage to unlock the first of Dome's sealed abilities, Democracy (which helped the stream of commands filter more calmly so that she could have more control and not be stuck in a spinning tile maze for days on end), and successfully revived Dome, but weaker, as a mere Ariados who ended up sealed in the PC. Finally, she and Bill cemented themselves as enemies but wouldn't actually face off, with Alice even helping fix the PC at one point when she had no other choice. When Alice became champion, the Voices left her and Camila got her body back and went to a place beyond time.
Alice could have gone out of time to observe as a host too, but the world started getting worse. People and Pokémon alike would occasionally turn into "glitch" abominations and voids were opening up. She also saw Green, her rival and Red's old friend, jump off a bridge in despair, but he survived; when he was recovered, he remembered the original timeline and renamed himself Blue. Alice and her secret agent girlfriend Teala started working to get others to remember so they could stitch together the timelines. She went around for the next three years calling herself Red and doing things Red had done while cataloguing changes to try and fix it so those in the new and old timelines could all coexist. At some point, she freed Dome and Amber from the PC, and they joined other revived gods, prophets, and laymons to help the next host, three years later, become strong enough to take down Bill. Bill knew that either the breaking-down world or the Voices would kill him in time, so he captured Alice later and forced her to try and stop Ao. However, she lost in just enough time for their gathered allies to help Ao fix the world, restore the gods' forms and powers, and kill Bill.
After that, Alice went back to the space beyond time with the other hosts, observing and occasionally interacting with new ones and sometimes going back home just to live for a while. I'm taking her from after Colosseum, so she'll have seen everything up to that point and know everyone up to Al.
Personality:
Alice is a curious scientist, a researcher first and foremost, even before other duties like cleaning up crime in the region or serving Lord Dome. Investigating how things are and comparing them to how they should be drives her passion to learn, and it also made her a good chosen one for Dome in the first place, being concerned with observing and restoring the natural order of things. It was this quality in Alice, along with being betrayed by Bill, that actually helped Dome herself to see that he (and she was he at the time, and would be he again later) had upset the order of the world by trying to overthrow the other gods. Alice is willing to share her passion for science with others (which usually amounts to talking their ears off) and will listen to what they have to say as well.
She's a very open person who's willing to hear every side, even if it's something she doesn't want; after all, she's had her world shaken up before. This can be both good and bad; for example, she let the Voices and Camila possess her and helped them fight for the truth even though it amounted to "your dad's evil and your life is a lie," but she also let herself get captured by believing too much in the mercy her father had shown her in the past. Alice is a bit of an idealist that way, sometimes believing too much in a theory even if it turns out to be bad in practice. She's one of those kids you knew in high school who would sit in the library musing about how maybe society should turn to communism.
That's the main conflict in who Alice is: she wants to believe in other people, even very dangerous ones, but she also wants to keep everyone safe. She tried to talk her father down before resorting to violence and got captured and forced to work for him for the trouble. She even repaired the PC, knowing it could and would be used to kill, because her team was inside. Alice is very observant, and she can take a stand and even harm others when she has to, but she still wants to go for the solution that saves the most people. She still feels guilty over letting her father die, even though she knows that it had gotten to a point where a peaceful solution wouldn't work. Bill was a monster, but he was still the dad she saw on weekends who took her out for ice cream; he'd killed Zexy and Abby and Prince Omelette and many others who had been beloved by the voices in her head, but he'd spared her own allies because she was his daughter. In the end, she'll make tough calls, but she wants to see every side first and every other possible solution.
Alice is also a strategist in battle and can spot others' weaknesses quickly. As the chosen one of the God of Order, she can see when something is out of order and can and will exploit it, like an AI glitch, a visible weak point on an enemy, or a useful ability she or an ally shouldn't have. This makes her a strong ally, especially as a leader like she is to her team (though she won't be bringing any of them, since in TPP, Pokémon are developed characters in their own right and on level with the humans). It took 102 tries for Camila to beat the Elite Four, and with just as many voices in her head plus Camila herself screaming directions at her and sending her walking into walls, Alice took eight. She's willing to support others and always planning to persuade more and more people to join her side (who else carries ~67 Great Balls on their person regularly?) and, given that she won the run using Return, it's safe to say that her biggest strength alongside her sharp mind is her belief in her allies and friends.
Gem: Alice's gem, on the left side of her face under her eye and shaped like the symbol of Dome, is blue fluorite. It's a stone that opens communication, and she's often a talk-first person, as well as connecting to other worlds, which she does as a former Host by stitching up a timeline and then reaching out to other realities. Blue fluorite specifically is associated with order, which Alice embodies with the Dome Fossil, and directing one's brain towards a purpose.
While Alice works well in a team of the hosts together, as well as in a team with her own party, she needs to keep reaching out to new people to help them and herself get through the constant challenges thrown at her. She'll also need to put herself in order, as she misses her dad but can't exactly share this with her fellow hosts, many of whom lost beloved friends to him and his legacy. Finally, having not really revolutionized the world spiritually like Red did as Helix's chosen because she was more concerned with the immediate threat of the Randomizer, she'll need to think about what order and Dome really mean to her (mainly going for silly things here, but still). After all, even if it is a stone that means order, fluorite becomes brighter and more colourful when it has impurities.
Power Considerations:
-Brain-Computer Interface: The ability to touch a computer and act as if she's a device plugged into it, able to download things into her brain or upload ideas as files.
-Immunity to Sleep: Won't be affected by sleep spells or sleep inducers. (This is partially because, as a host, she went for fifteen days without sleep, and partially because three of her main party members have or had either Insomnia or Vital Spirit.)
-start9: The ability to stop time for very short intervals (say, five seconds or so), just enough to catch her breath or look around a situation for some invulnerability.
Extra: TPP is a Weird Fanwork Canon, though I know it's not the first that's been in Cosmos, and it does have fairly loose canon, but what's on the app is, for the most part, widely agreed upon. I have more canon and fanon I follow in Alice's journal, though if a character it affects more apps in with a different interpretation, I'll be willing to go with that. (For example, an Arty who doesn't believe he's a clone of Orlando -- this doesn't particularly affect Alice at all.)
Writing Sample:
This place is fascinating, don't you all think? Given Waverly Bay versus the random void I spend most of my time in back home, I'll give this the edge for being so different without looking like it's going to tear itself apart by the seams. Well, aside from the gem monsters, those are important to be wary of, but isn't it just so interesting at the same time? And fighting and containing them is the best way to study what they are and what we are, which is even more important! And convenient. And at least makes sense.
I still don't get a lot of things, though. Like your currency or how I'm supposed to get a job around here. Animals are a big one. They won't talk to me or do anything interesting at all. I watched one of those pigeons mulling around the amusement park for two hours the other day and all it did was walk around, occasionally fly up onto things, and take dropped pieces of popcorn. Another bird tried to take the same piece and they just had a tug-of-war over it. That's all! Thankfully, this place is at least somewhat prepared to educate a new soul coming in. After all, why else would the TVs have Animal Planet? If you've never seen an "animal," I highly recommend it. They've got programs on behaviour and different regions and even extinct animals, and I'm learning all kinds of things as long as I just keep watching!
...I may not have slept in three days.
Name: Jisu (she/her)
Contact Details: Plurk -- jisusushi, AIM -- ColorKidLalaPink, Skype -- sana.jisushi
Other Characters?: N/A
Character
Character Name: Alice Smith (has gone by the aliases "A" and "Red" in the past, although she is neither; presumably was once called "Alice Sonezaki" as her dad's Japanese surname is his commonly accepted TPP-verse surname)
Canon: Twitch Plays Pokemon
Canon Point: Between Colosseum and XD
Type: Canon (in as far as anyone can be canon in this)
Age: 14 as of HeartGold, though since then she's been existing outside of time.
History/Key Points:
(Regarding pronouns used for Dome, Alice's patron god, he usually takes a male form but was female throughout FireRed, so you may see "she" too; most people's stance is that gods can be whatever gender they want at any given time.)
Alice died of an illness when she was young and her scientist father, Bill, set off a plan to harvest souls while looking like a philanthropist. Her parents split and Bill made a deal with the god Dome to help them overthrow the rest of the pantheon, including their rival, Helix. Later, Alice's childhood friend Red eventually became the first host of the Voices, a mob of tens of thousands of beings from another world who entered people's minds and directed them to change the world. Bill helped Dome oppose Red, the chosen one of Helix, but then backstabbed Dome and left him for dead three years later after gaining immortality; 100 years later, Bill perfected a machine to turn back time to Alice's death and alter the world. The Randomizer, as it was called, turned the world into a nonsensical, unstable mess, where birds grew fists, Charmander lived in the ocean, and peace-loving leaders turned to poisoning their people, but Red was the one who got sick and Alice lived on.
Alice awoke one day to find that she'd replaced Red in another way, too; the Voices had chosen her as their next host and aimed to direct her to clean up mob activity and become League Champion. Along with the confused hivemind was their last host, Camila A. Slash, known as A; Alice also started calling herself A and went along on the quest, not realizing that her father was watching them. In a chaotic world where fish lived on land and bugs shot lasers, she gathered a team to study what was going on and chose to revive Dome. After all, the God of Order might have clashed with the Voices before, but she was the best hope for restoring order to the world.
She went to visit Bill in his lab and the Voices, remembering the bloodshed he'd put them through, tried to kill Bill. They failed, but he revealed that what they were saying was true, and from then on he stood back and watched her progress with manipulation here and there. Alice did manage to unlock the first of Dome's sealed abilities, Democracy (which helped the stream of commands filter more calmly so that she could have more control and not be stuck in a spinning tile maze for days on end), and successfully revived Dome, but weaker, as a mere Ariados who ended up sealed in the PC. Finally, she and Bill cemented themselves as enemies but wouldn't actually face off, with Alice even helping fix the PC at one point when she had no other choice. When Alice became champion, the Voices left her and Camila got her body back and went to a place beyond time.
Alice could have gone out of time to observe as a host too, but the world started getting worse. People and Pokémon alike would occasionally turn into "glitch" abominations and voids were opening up. She also saw Green, her rival and Red's old friend, jump off a bridge in despair, but he survived; when he was recovered, he remembered the original timeline and renamed himself Blue. Alice and her secret agent girlfriend Teala started working to get others to remember so they could stitch together the timelines. She went around for the next three years calling herself Red and doing things Red had done while cataloguing changes to try and fix it so those in the new and old timelines could all coexist. At some point, she freed Dome and Amber from the PC, and they joined other revived gods, prophets, and laymons to help the next host, three years later, become strong enough to take down Bill. Bill knew that either the breaking-down world or the Voices would kill him in time, so he captured Alice later and forced her to try and stop Ao. However, she lost in just enough time for their gathered allies to help Ao fix the world, restore the gods' forms and powers, and kill Bill.
After that, Alice went back to the space beyond time with the other hosts, observing and occasionally interacting with new ones and sometimes going back home just to live for a while. I'm taking her from after Colosseum, so she'll have seen everything up to that point and know everyone up to Al.
Personality:
Alice is a curious scientist, a researcher first and foremost, even before other duties like cleaning up crime in the region or serving Lord Dome. Investigating how things are and comparing them to how they should be drives her passion to learn, and it also made her a good chosen one for Dome in the first place, being concerned with observing and restoring the natural order of things. It was this quality in Alice, along with being betrayed by Bill, that actually helped Dome herself to see that he (and she was he at the time, and would be he again later) had upset the order of the world by trying to overthrow the other gods. Alice is willing to share her passion for science with others (which usually amounts to talking their ears off) and will listen to what they have to say as well.
She's a very open person who's willing to hear every side, even if it's something she doesn't want; after all, she's had her world shaken up before. This can be both good and bad; for example, she let the Voices and Camila possess her and helped them fight for the truth even though it amounted to "your dad's evil and your life is a lie," but she also let herself get captured by believing too much in the mercy her father had shown her in the past. Alice is a bit of an idealist that way, sometimes believing too much in a theory even if it turns out to be bad in practice. She's one of those kids you knew in high school who would sit in the library musing about how maybe society should turn to communism.
That's the main conflict in who Alice is: she wants to believe in other people, even very dangerous ones, but she also wants to keep everyone safe. She tried to talk her father down before resorting to violence and got captured and forced to work for him for the trouble. She even repaired the PC, knowing it could and would be used to kill, because her team was inside. Alice is very observant, and she can take a stand and even harm others when she has to, but she still wants to go for the solution that saves the most people. She still feels guilty over letting her father die, even though she knows that it had gotten to a point where a peaceful solution wouldn't work. Bill was a monster, but he was still the dad she saw on weekends who took her out for ice cream; he'd killed Zexy and Abby and Prince Omelette and many others who had been beloved by the voices in her head, but he'd spared her own allies because she was his daughter. In the end, she'll make tough calls, but she wants to see every side first and every other possible solution.
Alice is also a strategist in battle and can spot others' weaknesses quickly. As the chosen one of the God of Order, she can see when something is out of order and can and will exploit it, like an AI glitch, a visible weak point on an enemy, or a useful ability she or an ally shouldn't have. This makes her a strong ally, especially as a leader like she is to her team (though she won't be bringing any of them, since in TPP, Pokémon are developed characters in their own right and on level with the humans). It took 102 tries for Camila to beat the Elite Four, and with just as many voices in her head plus Camila herself screaming directions at her and sending her walking into walls, Alice took eight. She's willing to support others and always planning to persuade more and more people to join her side (who else carries ~67 Great Balls on their person regularly?) and, given that she won the run using Return, it's safe to say that her biggest strength alongside her sharp mind is her belief in her allies and friends.
Gem: Alice's gem, on the left side of her face under her eye and shaped like the symbol of Dome, is blue fluorite. It's a stone that opens communication, and she's often a talk-first person, as well as connecting to other worlds, which she does as a former Host by stitching up a timeline and then reaching out to other realities. Blue fluorite specifically is associated with order, which Alice embodies with the Dome Fossil, and directing one's brain towards a purpose.
While Alice works well in a team of the hosts together, as well as in a team with her own party, she needs to keep reaching out to new people to help them and herself get through the constant challenges thrown at her. She'll also need to put herself in order, as she misses her dad but can't exactly share this with her fellow hosts, many of whom lost beloved friends to him and his legacy. Finally, having not really revolutionized the world spiritually like Red did as Helix's chosen because she was more concerned with the immediate threat of the Randomizer, she'll need to think about what order and Dome really mean to her (mainly going for silly things here, but still). After all, even if it is a stone that means order, fluorite becomes brighter and more colourful when it has impurities.
Power Considerations:
-Brain-Computer Interface: The ability to touch a computer and act as if she's a device plugged into it, able to download things into her brain or upload ideas as files.
-Immunity to Sleep: Won't be affected by sleep spells or sleep inducers. (This is partially because, as a host, she went for fifteen days without sleep, and partially because three of her main party members have or had either Insomnia or Vital Spirit.)
-start9: The ability to stop time for very short intervals (say, five seconds or so), just enough to catch her breath or look around a situation for some invulnerability.
Extra: TPP is a Weird Fanwork Canon, though I know it's not the first that's been in Cosmos, and it does have fairly loose canon, but what's on the app is, for the most part, widely agreed upon. I have more canon and fanon I follow in Alice's journal, though if a character it affects more apps in with a different interpretation, I'll be willing to go with that. (For example, an Arty who doesn't believe he's a clone of Orlando -- this doesn't particularly affect Alice at all.)
Writing Sample:
This place is fascinating, don't you all think? Given Waverly Bay versus the random void I spend most of my time in back home, I'll give this the edge for being so different without looking like it's going to tear itself apart by the seams. Well, aside from the gem monsters, those are important to be wary of, but isn't it just so interesting at the same time? And fighting and containing them is the best way to study what they are and what we are, which is even more important! And convenient. And at least makes sense.
I still don't get a lot of things, though. Like your currency or how I'm supposed to get a job around here. Animals are a big one. They won't talk to me or do anything interesting at all. I watched one of those pigeons mulling around the amusement park for two hours the other day and all it did was walk around, occasionally fly up onto things, and take dropped pieces of popcorn. Another bird tried to take the same piece and they just had a tug-of-war over it. That's all! Thankfully, this place is at least somewhat prepared to educate a new soul coming in. After all, why else would the TVs have Animal Planet? If you've never seen an "animal," I highly recommend it. They've got programs on behaviour and different regions and even extinct animals, and I'm learning all kinds of things as long as I just keep watching!
...I may not have slept in three days.